Friday, October 19, 2012

007 Legends Review (@joystiq)

Remember those scenes in License to Kill where James Bond hacked an office PC using mini-games on his Sony smartphone, massacred 100 henchmen with his custom-configured assault shotgun, bounced his car off some invisible walls, then had a Punch-Out!!-style QTE fist fight with villain Franz Sanchez? Neither do I – but that's how 007 Legends remembers things.

Read the rest HERE

Tuesday, October 16, 2012

God of Blades Review (@MacLife)

It’s quite a feat when a game’s presentation is mesmerizing enough to cause death by distraction. Such is the case with God of Blades, a side-scrolling sword combat game that takes full advantage of the Retina display to create something genuinely remarkable and unique...
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Monday, October 8, 2012

XCOM: Enemy Unknown research and engineering guide (@GamesRadar)

Researching alien tech is tricky. Even if you don’t accidentally create a black hole inside a test tube, knowing exactly what you’re dealing with is guesswork at best. That’s why we’re here. We’ve assembled a complete guide of everything that can be researched, what that research does exactly, and what it’ll cost you. We can’t say this will ensure the survival of the human race, but it certainly can’t hurt...

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XCOM: Enemy Unknown classes and abilities guide (@GamesRadar)

XCOM: Enemy Unkown’s customization system means you’ll likely form deep bonds with the units you send into battle. That’s why it’s so important you be ready to train them properly as they rank up and support each other in the most effective way possible. This guide explains every ability at every rank for every class in the game, allowing for that extra preparation that may mean the difference between proudly leading Saint ‘Claus’ Nick into the heart of battle and weeping over his name on the KIA list...

Read the rest HERE

Monday, October 1, 2012

Resident Evil 6 Serpent Emblem Locations Guide (@GamesRadar)

Zombies have a tendency to sneak up behind you and start snacking on your spleen - especially if you’re preoccupied staring at every nook and cranny of random ceilings in search of the hard-to-find collectibles Resident Evil is known for. Thankfully for you, we’ve suffered every horrific surprise-attack death animation possible while creating this guide to all 80 of the game’s serpent emblem locations. So sit back, relax, and enjoy knowing that the only thing you have to worry about is stopping a global pandemic...
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Street Fighter X Tekken Mobile Review (@MacLife)

Street Fighter X Tekken Mobile is the smoothest and prettiest touch-based fighting game yet, but egregious obstacles to ultimately laggy online multiplayer seriously mar the overall experience...

Read the rest HERE

Thursday, September 13, 2012

Joe Danger 2: The Movie Review (@GamesRadar)

The original Joe Danger was a surprising success, especially considering it was Hello Games’ first release. The combination of physics-based motorcycle racing, 2D platforming, and cartoony humor pulled in the casual and hardcore crowds alike. That same essence lives on in Joe Danger 2: The Movie, only highly amplified. Hello Games went big with their sequel and, for the most part, nailed the landing...

Read the rest HERE

Tuesday, September 11, 2012

The Dark Souls: Prepare to Die Walkthrough/Guide is DONE!

My massive, comprehensive Dark Souls guide is finally finished. It covers all of the original game plus the additional content in the Prepare to Die Edition. I'm really proud of this one. You should check it out HERE.

Thursday, September 6, 2012

Special Forces: Team X Preview - "Casual Core Multiplayer" (@GameFront)

Fast and fun. Those two words leapt to the front of my mind within seconds of getting my hands on Zombie Studio’s Special Forces: Team X. It’s a cel-shaded third-person multiplayer shooter that embraces many of its genres tropes but adds just enough of its own personality to stand out.

Read the rest HERE

Gears of War: Judgement - Is Free For All the Right Call? (@GameFront)

The Gears of War franchise is a juggernaut for Microsoft. The Xbox-exclusive, third-person cover shooter series is about as well known for its multiplayer as it is for anything else (at least in the case of the last two games). Perhaps this is why Microsoft is squeezing out yet another Gears game so soon after Gears of War 3. They’ve been talking up the multiplayer quite a bit, and at PAX Prime last weekend, I managed to spend some quality time killing and being killed by other players.

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Sacred 3 Preview: So Much of the Same (@GameFront)

Oooh boy. It’s hard to cast judgement on a game that I didn’t get any hands-on time with, but during the 15-minute presentation of Sacred 3, it was pretty apparent that Deep Silver showed their entire hand. Their entire, simplistic, copycat hand. Only out of professional respect did I not let the PAX Prime exhaustion pull me into dream land and collapse onto the plush carpeting of the presentation room...

Read the rest HERE

Wednesday, September 5, 2012

DOOM 3 BFG: PAX Prime Impressions (@GameFront)

DOOM 3 is still a little hazy for me (our own Phil Hornshaw has a slightly better account of the classic). While I was, and still am, a huge fan of DOOM and DOOM 2, DOOM 3 remains a distant, repressed memory. That’s probably because I was young and was scared to death of it. When those pixelated monsters I once blasted into 2D blood puddles suddenly became fully-rendered, jump-scaring 3D horrow shows, the traumitization began. Let’s just say I wasn’t exactly clambering to get back on my dad’s PC for a second or third replay.

But now, eight years later, I’m older, more mature, and only ever frightened by things found in public toilet stalls. As such, playing DOOM 3 again was an absolute pleasure...

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The 11 Hardest Choices in Games (Official Xbox Magazine, November 2012, Print Only)

My second print feature for OXM! Check out page 56 of the Nov. 2012 issue.

Borderlands 2 Preview: Mega-Bosses and the Mechromancer (@GameFront)

It was hard to ignore Borderlands 2’s presence at PAX Prime. If the massive banners surrounding 2K’s booths didn’t catch your eye, then surely the larger-than-life statues of the game’s four new characters did (see above). This theme of largeness was ever present during both the hands-off presentation and the hands-on demo immediately after, showing us that Borderlands 2 will be everything you loved about the original cranked up way beyond eleven.

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Card Hunter Preview: Hardcore Nerdage With No Physical Evidence (@GameFront)

I’ll admit it: I’m no fan of card games. You have to collect and trade in order to grow your deck and rise above the power of your friends – assuming you can find enough who share your interest – all while absorbing the harsh, judgmental glares of ‘outsiders.’ Perhaps this is why the free-to-play, PC-only antics of Blue Manchu’s Card Hunter appealed to me so much. It also doesn’t hurt that from a distance, it looks a bit like Final Fantasy Tactics.

Read the rest HERE